Resident Evil 2 is a home run the series has long needed. It checks all the correct boxes once it brings one of the series most iconic entries into the 21st century. With everything remade from the bottom up, is a well-rounded package for new players and players trying to reminisce. The game will be obtainable on the 25th of Jan, 2019, for the PS4, Xbox One, and PC. Read our review on why you would like this game in your library if you’re a horror game savant.
Resident Evil 2 Remake joins Capcom’s remake library right next to Resident Evil 1. The PS1 game was praised at the time, but by modern standards, has aged dreadfully. With the PS1 version being best-known for uninteresting voice acting, tank controls, fixed camera angles and different barriers that impede our ability to enjoy an iconic entry within the series.
Resident Evil 2 Remake could be a lovely game from starting to finish. Whether or not you choose to play as Leon S. Kennedy or Claire Redfield, you notice a game that is aware of its roots and improves upon them before you place assumptions on the game and assume that the game is any more comfortable with modern controls for movement, over the shoulder camera for shooting, and different changes over the original.
The game offers your standard difficulty choices starting from usual (Normal) to Hardcore. Hardcore is for real fans of the series who need the initial experience as much as possible. The difficulty options are listed below:
I can assure you, the game is just as unforgiving as the original.
- Aim Assist
- Regain health over time automatically
- Enemies are weaker
- Standard (Normal)
- Saving needs Ink Ribbon
- No Autosave
- Stronger Enemies
You can see that Hardcore mode is created for folks that want the first experience regarding difficulty, so true veterans of the series won’t have to worry about a challenge.
Same Old Story, brand new Presentation
The game is set in 1998, as it is a remake of the initial game. All of the events of the game are reflected their original supply material with a brand-new coat of paint, excellent voice acting and many of bells and whistles to deliver a neatly packaged game.
Leon S. Kennedy is the latest cadet accepted into the Raccoon city police department. However, his first day on the job takes a flip for the worst when he finds out the whole city is now one big zombie-plagued nest. As Leon, you’ll uncover who is answerable for the zombie eruption and why.
Claire Redfield is the second character you’ll play as. She is a bike enthusiast and is also in Raccoon city searching for her brother Chris. Her journey leads her to seek out the cause for the eruption and to put a stop to it.
Using the RE Engine is a stroke of genius!
Some enemies range in selection and difficulty with the most intimidating of them being Mr X. whether or not you’re playing as Leon or Claire, the Tyrant’s forbidding footsteps can make your heart beat quicker as you hear the steps getting closer to you. Unlike the lickers and zombies, he’s a presence that you can’t get eliminated. Throughout the opening levels, he will encounter you at any time and depending on your difficulty, can ruin your day.
Much like the initial entries in the series, the game enables you to select your starting character, with the choice for scenario A / B just like the original.
I played as Leon for my scenario A and Claire as my scenario B. Whoever you play as the initial time can shape the series of events for the character you didn’t play as. If you want the whole story, you’ll need to play the game twice; however, if you choose the second run as both characters, there’s additional content for you to uncover. Ideally, you’ll play through the game four times, twice as every character.
I don’t need to offer away much of the story as it is worth exploring every room, closet and corridor of this impressive game as you discover additional through cutscenes, picking up files on the table and other points of interest.
Everything old is new again – Gameplay reimagined!
This is where the game shines. Say goodbye to terrible voice acting, tank controls, opening the inventory to combine ammo with a weapon, and other outdated gaming experiences. Resident Evil 2 delivers excellent movement controls for each character, a fluid over the shoulder camera that never fails and more. You’re rewarded for exploration, perseverance, and thinking of latest ways to fight.
I ought to mention currently that if you go in expecting a 1:1 duplicate of the initial game through and through, you won’t find anything of the type. The game has taken some liberties with changing certain elements, stage layouts, and other elements of the first game.
I found this to be an excellent way to encourage exploring the game and encourage new players further as returning players to see what was kept and what replaced it actively.
While the remake gets rid of what made the first tedious, some iconic objects do remain; the item box and typewriter retain their supposed functions dutifully.
The boss fights within the game are positively tough, even on average. I was significantly stuck on one boss because I had my health in Danger, barely any ammo and my last save was an hour old.
Despite the odds, I managed to defeat it after learning the pattern and adequately using the items in my inventory at the correct time. I never felt the game was punishing or unfair; you only need to be on your feet and alert.
Try and try again until you bleed.
This is where you’ll be glad to understand that the game has an auto-save/checkpoint feature for assisted and standard difficulty, so even though you do die at a boss battle, you’ll start at the beginning of the said battle, and not at your last save point. To keep this balanced, you’ll still have your inventory and health at the beginning of a battle, so you need to be on your toes.
Hardcore mode remedies this by removing the comfort and sending you back to your last save if you’re trying to find a decent challenge and need to show off your brass.
There is no post-game content here, sadly. All of the content is related to the campaign as well as the 4th survivor and a secret mode that was present within the original game. If you’re expecting a mercenaries mode or similar, you won’t notice it here. Your only recourse for entertainment is getting the platinum trophy or all achievements for the game
Horror, Gore, and Guts Galore! – These Graphics Have it All!
The game is an absolute beauty. Whether or not you’re playing this on the console or the pc, it’ll perform exceptionally well. Even in the most rigorous of fights, explosions and diverse enemies on the screen, the frames and performance held up like a rock.
The remake is built and is running on the RE Engine. The engine made its debut with 2017’s Resident Evil 7. Capcom made a wise decision to use the RE Engine because it would make porting games on future consoles easier as opposed to the MT Framework utilised by previous entries within the series. The newer engine permits for some excellent graphics, animations and fits modern gaming standards, enhances user experience and interface during a stunning package that far exceeds the restricted capabilities of the older engine.
A remarkable achievement in graphics!
It is a given that the pc version is going to be better in visuals and performance as there are a plethora of choices at your disposal. However, the variations are barely visible despite what you play the game on.
What goes bump in the hallway might be your death!
The game has some excellent ambient music that helps immerse you within the game. It rapidly changes tones to offer you a hint of zombies nearby. Mr X’s approaching footsteps are steadily approaching you, and once there’s a tense fight happening, the music can change utterly and keep your heart racing.
Another neat touch I prefer regarding the sound style is how when you are aiming weapons with Leon and Claire; they’ll express a feeling toward the zombie. Leon can say a line like “what the f***” and Claire will also say something like “Go to hell” to an enemy you’ve got your gun aimed at.
As I enter the series playing the newer games, once each protagonist are desensitised to the zombie threat, the way they react to zombies for the first time could be a smart change and helps in character development to sell the game.
Be still those menacing footsteps.
The sound style does a decent job of making you feel a presence, even when there might not be one. You’ll perpetually be on alert and the lookout.
The game enables you to choose from the remake and excellent audio in the game if you’re feeling nostalgic. You’ll experience the classic soundtrack too and feel right at home.
The ride’s barely begun! getting your story mileage
Resident Evil 2 does an excellent job of making you feel the passage of time. I felt like I had sunk hours into the police station, however, at the save I solely have a half hour clocked in. You may feel like you reached halfway through the game, but you’ve barely scratched the surface. The sense of time during this game is well handled, and you can never honestly know how much time has passed versus time spent within the game.
Each character playthrough is merely 5 hours each. However, if you do every player’s second run, and also the hidden modes within the games which include the 4th survivor, you’re looking at a comparatively stable 30+ hours of value. And in going for the platinum trophy / all achievements in the game (which are relatively straightforward btw) and you have an excellent game which will merely last you 30 hours if you go for completing the game, in and out.
Admittedly, a 5-hour campaign for a $60 game in 2019 will be seen as something that may be hugely criticised but considering Capcom’s intentions was bringing the original experience back to players for a 21-year-old game; it’s ingenious that Capcom didn’t take any measures to unnecessarily prolong the campaign.
If you’re trying to find a mercenary mode or any similar mode for post-game content, there isn’t any sadly. You’ll only have the campaigns to keep you pleased. However, there’s enough there to keep you coming back for more.
Was it all worth it? Absolutely!
I came to this game with imprecise reminiscences of Resident Evil 2 as I played that game almost a lifetime ago. As such, I approached the game as a newcomer to the series. When I let the game be my guide as opposed to going like an RE2 veteran, it was a thoroughly unforgettable experience.
It has been a short time since a Resident Evil game made me feel this level of dread and panic, the last time my nerves were jostled was with the help of outlasting 2.
A great horror game to start 2019
Whether you’re going in as a returning player or first time player to the game, you’re in for a decent time. If you’re trying to find a game that won’t shower you in ammo and resources or make the combat easy for you. QTE’s won’t save you from enemy attacks or dodge them.
I kept my expectations at bay with this game after Resident Evil 7, and I have to say that this is undoubtedly an excellent way to ring in the start of 2019 for Capcom.
Note: The PS4 version of the game was reviewed, and Capcom generously provided code.