The most common Super Smash Flash 2 fangame on the web has received its biggest update nevertheless – three years within the making!
Are you ready to experience… SUPER SMASH FLASH 2 BETA?
NOTE: This game continues to be considered a work in progress. If you’d wish to assist with the development, please click here.
Super Smash what?
– Super Smash Flash is back! You do remember us. The first Smash Bros fangame, most well-liked for content and difficulty, instead of gameplay, Super Smash Flash was. Well, Super Smash in a Flash. It showed only a few similarities to the particular Smash Bros gameplay as it was our first game, nonetheless still somehow attracted massive crowds of individuals. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 isn’t a game created by one person in a month, like SSF1. Super Smash Flash 2 is a game designed by many folks over many years. It’ll be one among the largest Smash bros fan-games – no. One of the most massive Flash games, to date. We promise.
Is this genuinely created in Flash?
– It is, and one among our primary product goals here is to point out that Flash is underestimated and underappreciated. If we can create a console-quality game with controller support, online mode, and ten years worth of custom art, so can you. No alternative programming interface would enable us the type of convenience and workflow that we’ve with Super Smash Flash 2 without custom tools. Flash is incredible for making video games and animations with a low barrier to entry and an implausibly easy interface. (tl;dr stop calling for Flash to die, jerks)
Why does your game have a Wikipedia page?
– I have no idea however we’re incredibly excited about it.
This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch doesn’t list us as a game. We advise using YouTube Gaming!
Do you have a Discord?
We do! Please note that invites don’t seem to be invariably open, therefore if the link doesn’t work, please check back again later.
Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time solely the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.
Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run a fantastic chat with matchmaking built right in! Check it out here.
Can you add [insert character here]?
– Sadly with a game of this scale, we want to set up things out before time so that we can finish the game at some point. At now we cannot settle for content suggestions for this reason. Sorry!
How can I support your development?
– We don’t seem to be accepting any financial compensation on behalf of Super Smash Flash 2. the best way to support us is to keep playing. It’ll make us happy. Hopefully, it’ll make you happy too.
WHERE is the FULL VERSION?!
– Super Smash Flash 2’s Beta release is our final full-featured update to our public announcement before the complete game. We’re arduous at work and well on our way, and we permit you to experience our progress along the way – that’s the purpose of Super Smash Flash 2’s demos.
Are there combos in Super Smash Flash 2?
– Completely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, resulting in an exciting combo game with millions of mixups which will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This can be one of our primary project goals.
Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was primarily based off of melee, huh. Well, consider SSF2 as a Frankenstein. We’re smashing along a “Greatest Hits” kind deal with our engine, feel, and aesthetics, however, we’re conjointly taking our artistic liberties as well. There’s no definite answer to this question!
Well, regarding the engine?
– SSF2’s engine is Frankenstein’d too. At first look, it’s very corresponding to Smash 4, actually; some of the additional apparent engine aspects can create that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) but it goes deeper than that, and this can become additional apparent as the game matures and we begin activating our other engine aspects.
Do characters have complete movesets?
– Completely. Some characters have placeholder animations at the moment. However, they’ll all be remedied before the full release.
Does this work on Mac/Linux?
– SSF2 runs better on Macintosh than on most Windows computers! As far as Linux, you’ll invariably play our game using Chrome till we get an executable finished up.
Is online mode planned?
– It’s in!!
What about L-Cancelling or (insert some difficult Smash Bros-related acronym here)?
– Most likely not enclosed. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s principal character specific with a couple of exceptions, starting from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you most likely wouldn’t need to use it usually.